Votre question

joysticks inversés sur batman arkham asylum

Tags :
  • Config PC
  • joystick
  • true
  • Jeux
Dernière réponse : dans Jeux et consoles
24 Juin 2012 18:44:27

Bonjour,
J ai un soucis les commandes sont inversées sur batman arkham asylum , plusieurs sujets sur d autres forums disent de modifier les lignes de commandes, mais les miennes ne correspondent pas , c est pourquoi je fais appel a ce site ou on m as toujours tres bien renseigné. En effet pour avancer il faut mettre le joystick gauche vers l arriere (c est pas ce qui me derange le plus) mais la ou ca se complique c est avec le joystick droit , le haut correspond a la droite , la gauche c est le haut ,le bas c est la gauche et la droite c est le bas! aidez moi svp !! je vous joint le fichier defaultinput (apparement c est la qu il faut faire des modifs...) merci par avance !!
PS: le joystick est de marque NGS tanker


Autres pages sur : joysticks inverses batman arkham asylum

24 Juin 2012 19:07:20

desolé je me suis retrouvé sur une page blanche sans savoir si mon message avait ete validé , mais au final il y est 4 fois ... desolé jveut pas asser pour un boulet!

24 Juin 2012 19:08:06

[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini

[Editor.EditorViewportInput]
.Bindings=(Command="SAVEALL",Name=S,Control=True)
.Bindings=(Command="OPEN KISMET",Name=K,Control=True)

[CommonGame.RPlayerInputBase]
bInvertJoystick=true

[BmGame.RPlayerInput]
GlanceUpScale=-200
GlanceRightScale=200
bInvertCapeGlide=true
bUseEasyControls=false

[Engine.Console]
ConsoleKey=F10
TypeKey=Quote

[Engine.PlayerInput]
LookRightScale=375
LookUpScale=-300
bInvertMouse=true
bInvertCapeGlide=true
MouseSensitivity=30.0

-Bindings=(Name="F5",Command="quicksave")
-Bindings=(Name="F6",Command="quickload")
-Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
-Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
.Bindings=(Name="F4",Command="ReloadLevel",Alt=False)
.Bindings=(Name="F8",Command="show postprocess")
.Bindings=(Name="F11",Command="ToggleMovieRecord")
.Bindings=(Name="F5",Command="Stat StartFile")
.Bindings=(Name="F6",Command="Stat StopFile")
.Bindings=(Name="V",Command="FreezeAll")
.Bindings=(Name="C",Command="ToggleLockCamera", Control=True)
.Bindings=(Name="Y",Command="ToggleGhost")
.Bindings=(Name="C",Command="ToggleCapeForwardState",Alt=true)
.Bindings=(Name="V",Command="ToggleCapeGlideState",Alt=true)
.Bindings=(Name="X",Command="ToggleCapePause",Alt=true)
.Bindings=(Name="B",Command="CapeReset",Alt=true)
.Bindings=(Name="T",Command="Teleport")
.Bindings=(Name="J",Command="ToggleFMODCompressor")
.Bindings=(Name="O",Command="ToggleFMODOcclusion")
.Bindings=(Name="Add", Command="AddXP")
.Bindings=(Name="Period",Command="ToggleThoughts")
.Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease StopDebugCameraMovement")
.Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease StopDebugCameraMovement")

.Bindings=(Name="One",Command="SelectGadget1")
.Bindings=(Name="Two",Command="SelectGadget2")
.Bindings=(Name="Three",Command="SelectGadget3")
.Bindings=(Name="Four",Command="SelectGadget4")
.Bindings=(Name="Five",Command="SelectGadget5")
.Bindings=(Name="Six",Command="SelectGadget6")
.Bindings=(Name="Seven",Command="SelectGadget7")
.Bindings=(Name="Eight",Command="SelectGadget8")

.Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true)

.Bindings=(Name="F4",Command="PauseExit",Alt=True)
.Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton")
.Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed")
.Bindings=(Name="Grapple",Command="GrapplePressed | OnRelease GrappleReleased")
.Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased")
.Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased")
.Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased");
.Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | Button bReadyGadgetButton")
.Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode")
.Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease SelectForensicModeReleased");
.Bindings=(Name="GrappleOrGadget", Command="GrappleOrGadgetPressed | OnRelease FireGrapple | OnRelease GadgetReleased")
.Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased")
.Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnRelease GadgetReleased")
.Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownModifierPressed")
.Bindings=(Name="QuickStrike", Command="TriggerQuickStrike | OnRelease QuickStrikeReleased")
.Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStrikeReleased")
.Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeStrikeReleased")
.Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBreakerReleased")
.Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectReleased")
.Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive")
.Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatarang")
.Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGadgetButton")
.Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed"))

.Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
.Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
.Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
.Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
.Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
.Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
.Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
.Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
.Bindings=(Name="E",Command="DebugMenuNextPage")
.Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | DebugMenuSelectA")
.Bindings=(Name="BackSpace",Command="ToggleDebugCamera",Control=False)
.Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=True)
-Bindings=(Name="Delete",Command="Camera Default")
.Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff")
.Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff")
.Bindings=(Name="Q",Command="DebugMenuPrevPage")
.Bindings=(Name="K",Command="DebugKillAllEnemies")
.Bindings=(Name="I",Command="ToggleLookInvert")
.Bindings=(Name="G",Command="DebugGiveAllGadgets")
.Bindings=(Name="F",Command="DebugMenuSelect2")
.Bindings=(Name="Escape",Command="Pause")
.Bindings=(Name="Pause",Command="Pause")
.Bindings=(Name="P",Command="TogglePhysicsGrabber",Alt=false,Control=false)
.Bindings=(Name="P",Command="TogglePaths",Alt=true)
.Bindings=(Name="P",Command="ToggleAIPaths",Control=true)
.Bindings=(Name="M",Command="ToggleMute",Control=true)
.Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false)
.Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true)
.Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false)
.Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRightShoulder")
.Bindings=(Name="Underscore",Command="DebugWeaponOut | Button aLeftShoulder")
.Bindings=(Name="SLASH",Command="GPU")
.Bindings=(Name="Equals",Command="Stat Levels")
.Bindings=(Name="U",Command="DebugForce3rdPersonCamera")
.Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack")
.Bindings=(Name="TAB", Command="OpenLevelUpOrMap")
.Bindings=(Name="O",Command="RestoreHealth")
.Bindings=(Name="PageUp",Command="DebugMenuStepUp")
.Bindings=(Name="PageDown",Command="DebugMenuStepDown")
.Bindings=(Name="R",Command="DebugMenuSelectA")

.Bindings=(Name="XboxTypeS_LeftTrigger",Command="HoldToZoom | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuPrevPage | Axis aLeftTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1")
.Bindings=(Name="XboxTypeS_RightTrigger",Command="StealthOrGadget | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuNextPage | Axis aRightTrigger Speed=1.0 DeadZone=0.2 | AttackThrow | Axis aUp Speed=1.0 DeadZone=0.1")
.Bindings=(Name="XboxTypeS_RightThumbstick",Command="DebugMenuSelectA | ToggleCameraZoom")
.Bindings=(Name="XboxTypeS_LeftThumbstick",Command="DebugMenuSelectA | CentreCamera")
.Bindings=(Name="XboxTypeS_DPad_Left",Command="Button bGadgetSelectLeft | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
.Bindings=(Name="XboxTypeS_DPad_Right",Command="Button bGadgetSelectRight | DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
.Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveDialogueOptionUp | Button bGadgetSelectUp | DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
.Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveDialogueOptionDown | Button bGadgetSelectDown | DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
.Bindings=(Name="XboxTypeS_Back",Command="OpenLevelUpOrMap")
.Bindings=(Name="XboxTypeS_Start",Command="Pause")
.Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0")
.Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyUp Speed=1.0 DeadZone=0.0" )
.Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0")
.Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyUp Speed=1.0 DeadZone=0.0")
.Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep | Run | ContextSensitive |CapeGlide | AcceptConversation | Evade | DebugMenuSelectA | CancelBatarangCamera")
.Bindings=(Name="XboxTypeS_B",Command="HangFromVantagePoint | BlockBreaker | DebugCamMoreSpeed | OnRelease DebugCamNormalSpeed | ExitAgilityMode | SkipCutscene | CancelGadget | DebugMenuSelectB | CancelBatarangCamera")
.Bindings=(Name="XboxTypeS_X",Command="QuickStrike | AttackSilentFinish | DebugMenuSelectX | CancelBatarangCamera")
.Bindings=(Name="XboxTypeS_Y",Command="Grab | ActivateNoise | AttackFearFinish | DebugMenuSelectY | SpecialMoveCheat | CancelBatarangCamera")
.Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp | ForensicMode | Button aLeftShoulder | SlowDownSpectatorCamera")
.Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown | Grapple | SecondaryFireGadget | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | Button aRightShoulder | SpeedUpSpectatorCamera")

.Bindings=(Name="MouseScrollUp",Command="GadgetSelectLeft")
.Bindings=(Name="MouseScrollDown",Command="GadgetSelectRight")

.Bindings=(Name="SIXAXIS_AccelX",Command="Axis aAccelX Speed=1.0 DeadZone=0.2")
.Bindings=(Name="SIXAXIS_AccelY",Command="Axis aAccelY Speed=1.0 DeadZone=0.2")
.Bindings=(Name="SIXAXIS_AccelZ",Command="Axis aAccelZ Speed=1.0 DeadZone=0.2")
.Bindings=(Name="SIXAXIS_Gyro",Command="Axis aGyro Speed=1.0 DeadZone=0.2")

[GFxUI.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
XboxTypeS_A=Enter
XboxTypeS_B=Escape
XboxTypeS_X=LeftControl
XboxTypeS_Y=Delete
XboxTypeS_LeftTrigger=LeftBracket
XboxTypeS_LeftShoulder=Underscore
XboxTypeS_LeftThumbStick=NumPadSeven
XboxTypeS_RightTrigger=RightBracket
XboxTypeS_RightShoulder=Equals
XboxTypeS_RightThumbStick=NumPadNine
XboxTypeS_Back=Tab
XboxTypeS_Start=SpaceBar
Gamepad_LeftStick_Left=Right
Gamepad_LeftStick_Right=Left
Gamepad_LeftStick_Up=Down
Gamepad_LeftStick_Down=Up
Gamepad_RightStick_Left=NumPadEight
Gamepad_RightStick_Right=NumPadTwo
Gamepad_RightStick_Up=NumPadFour
Gamepad_RightStick_Down=NumPadSix

[GFxUI.GamepadMouse]
X=XboxTypeS_RightX
Y=XboxTypeS_RightY

[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Up,InputKeyToEmulate[1]=Gamepad_RightStick_Down)

[Engine.UIDataStore_InputAlias]
!InputAliases=()
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