Se connecter / S'enregistrer
Votre question

Porbleme Call Of Duty 4 Steam

Tags :
  • call of duty
  • FPS
  • Jeux
Dernière réponse : dans Jeux et consoles
27 Décembre 2007 23:33:49

Bonsoir,
J'ai acheter et téléchagrer sur Steam Call Of Duty 4, mais pdt que je jouait, tout a coup, le jeux c'est mit (environs au bout de 30 minute) a s'éteindre, et un signal d'érreur s'affiche :

----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 693 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 35 msec for asset '$white' of type 'image'.
Waited 194 msec for asset '$default' of type 'material'.
Waited 11 msec for asset '$additive' of type 'material'.
Waited 4 msec for asset 'depthprepass' of type 'material'.
Waited 2 msec for asset 'shadowclear' of type 'material'.
Waited 4 msec for asset 'shadowcookieblur' of type 'material'.
Waited 220 msec for asset 'shadowcaster' of type 'material'.
Waited 6 msec for asset 'stencilshadow' of type 'material'.
Waited 97 msec for asset 'cinematic' of type 'material'.

------- sound system initialization -------
Loaded zone 'code_post_gfx'
Waited 69 msec for asset 'soundaliases/channels.def' of type 'rawfile'.
------- sound system successfully initialized -------
end $init 3792 ms
--- Common Initialization Complete ---
Waited 349 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: c:\program files\steam\steamapps\common\call of duty 4
Loaded zone 'ui'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ;
Save Message First Frame Shown: 11256
Loaded zone 'common'
------ Server Initialization ------
Server: coup
----- R_Init -----
DirectX reports 512 MB of video memory and 683 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 17756
Unloaded fastfile ui
Loading fastfile coup
Waited 5658 msec for asset 'maps/coup.d3dbsp' of type 'col_map_sp'.
Save game build number: 13620 Thu Oct 04 00:43:04 2007
Waited 221 msec for asset 'hind_turret' of type 'weapon'.
Waited 47 msec for asset 'bmp_turret' of type 'weapon'.
Waited 172 msec for asset 'bmp_turret2' of type 'weapon'.
Waited 914 msec for asset 'coup_civilians_interrogated_guard_v2' of type
'xanim'.
Waited 2 msec for asset 'coup_civilians_interrogated_guard_v1' of type
'xanim'.
Waited 2 msec for asset 'coup_civilians_interrogated_civilian_v4' of type
'xanim'.
Waited 2 msec for asset 'coup_civilians_interrogated_civilian_v3' of type
'xanim'.
Waited 2 msec for asset 'coup_civilians_interrogated_civilian_v2' of type
'xanim'.
Waited 2 msec for asset 'coup_civilians_interrogated_civilian_v1' of type
'xanim'.
Spawner at (4307.8 2079.7 328.9) is in solid
Spawner at (3665.9 12737 368) is in solid
Spawner at (4147.1 2142.6 315.6) is in solid
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
WARNING: Attempting to meld model, but root part 'j_helmet' of model
'helmet_sp_arab_regular_sadiq' not found in model
'body_sp_arab_regular_sadiq' or any of its descendants
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
CL_InitCGame: 2.04 seconds
Com_TouchMemory: 0 msec. Using sum: -2068625825
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
Loaded zone 'coup'
Waited 25736 msec for missing asset "physics_brick_bark".
WARNING: no alias prefix defined, using default
Load time: 36416 msec
------ Server Initialization ------
Server: blackout
----- R_Init -----
DirectX reports 512 MB of video memory and 624 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 76369
Unloaded fastfile coup
Loading fastfile blackout
Waited 5251 msec for asset 'maps/blackout.d3dbsp' of type 'col_map_sp'.
Waited 1105 msec for asset 'blackout_price_facial_moveout' of type 'xanim'.


Fastfile for zone 'blackout' appears corrupt or unreadable (code 107.)


J'espere que cela poura vous aider a résoudre mon probleme parce que je viens de l'acheter et ne peux plus y joué ...

Aurevoir, merci d'avance .

Autres pages sur : porbleme call duty steam

28 Décembre 2007 01:06:25

Ta carte graphique est à jour ?
28 Décembre 2007 01:24:39

OK la je télécharge LE patch de Call Of duty 4 pour voir si sa pourait pas coriger le bug ...
je vais mettre ma carte graphique a jour, GeForce 8600 GT 512 DDRII.
28 Décembre 2007 12:46:41

Ok met les drivers de ta 86GT a jour , mais c'est bon à ce niveau déja la CG est assez puissante pour COD4 :=)
Tom's guide dans le monde
  • Allemagne
  • Italie
  • Irlande
  • Royaume Uni
  • Etats Unis
Suivre Tom's Guide
Inscrivez-vous à la Newsletter
  • ajouter à twitter
  • ajouter à facebook
  • ajouter un flux RSS