Voici ce que j'ai eu comme message sur le jeu modern warfare 2 (copier coller à partir de la fenêtre log du jeu quand il y' a bug) et on peut voir que la carte a eu des soucis de rendu, calcul et autre à la fin du log, cela aurait été pareil sur d'autre jeu (street 4 par exemple mais pas de fenêtre log qui apparait mais le log de modern warfare 2 me donne une piste par rapport à cette carte) :
to goal. Time: 26150
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 26150
AI (entity 1850, origin (3457 -612 1128)) couldn't find path to goal. Time: 26650
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 26650
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 26650
AI (entity 1850, origin (3457 -612 1128)) couldn't find path to goal. Time: 27150
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 27150
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 27150
AI (entity 1850, origin (3457 -612 1128)) couldn't find path to goal. Time: 27650
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 27650
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 27650
AI (entity 1850, origin (3457 -612 1128)) couldn't find path to goal. Time: 28150
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 28150
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 28150
AI (entity 1850, origin (3457 -612 1128)) couldn't find path to goal. Time: 28650
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 28650
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 28650
AI (entity 1850, origin (3457 -612 1128)) couldn't find path to goal. Time: 29150
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 29150
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 29150
AI (entity 1850, origin (3457 -612 1128)) couldn't find path to goal. Time: 29650
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 29650
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 29650
AI (entity 1850, origin (3457 -612 1128)) couldn't find path to goal. Time: 30150
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 30150
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 30150
Ghost : Contact ! Ils sont sur les toits et ils arrivent très vite par le sud !
AI (entity 1850, origin (3457 -612 1128)) couldn't find path to goal. Time: 30650
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 30650
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 30650
AI (entity 1850, origin (3457 -612 1128)) couldn't find path to goal. Time: 31150
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 31150
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 31150
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 31650
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 31650
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 32150
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 32150
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 32650
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 32650
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 33150
AI (entity 1869, origin (3457 -560 1128)) couldn't find path to goal. Time: 33150
AI (entity 1867, origin (3493 -612 1128)) couldn't find path to goal. Time: 33650
Capitaine MacTavish : Ennemis en approche au sol, au sud-est !
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
AI (entity 1902, origin (4109 -153 1050)) couldn't find path to goal. Time: 44950
AI (entity 1925, origin (4149 -153 1050)) couldn't find path to goal. Time: 44950
Too many bsp pretess surfaces - using fallback
Ghost : La milice ! Ils sortent de la bicoque à gauche !
Too many bsp pretess surfaces - using fallback
AI (entity 1914, origin (4444 -252 1050)) couldn't find path to goal. Time: 47500
AI (entity 1914, origin (4444 -252 1050)) couldn't find path to goal. Time: 48000
AI (entity 1914, origin (4444 -252 1050)) couldn't find path to goal. Time: 48500
Ghost : Véhicule en approche par le sud !
AI (entity 1914, origin (4444 -252 1050)) couldn't find path to goal. Time: 49000
AI (entity 1914, origin (4444 -252 1056)) couldn't find path to goal. Time: 49500
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 4609.00 328.00 1054.10
AI (entity 1914, origin (4441 -249 1056)) couldn't find path to goal. Time: 50000
AI (entity 1914, origin (4441 -249 1056)) couldn't find path to goal. Time: 50500
AI (entity 1914, origin (4441 -249 1056)) couldn't find path to goal. Time: 51000
AI (entity 1914, origin (4443 -250 1056)) couldn't find path to goal. Time: 51500
Too many bsp pretess surfaces - using fallback
AI (entity 1914, origin (4443 -250 1056)) couldn't find path to goal. Time: 52000
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Capitaine MacTavish : Voilà un autre véhicule ! Détruisez-le !
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
AI (entity 1902, origin (4018 535 1035)) couldn't find path to goal. Time: 57200
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
AI (entity 1914, origin (4815 -262 1053)) couldn't find path to goal. Time: 64050
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
Too many bsp pretess surfaces - using fallback
AI (entity 1907, origin (5139 332 1110)) couldn't find path to goal. Time: 74150
AI (entity 1907, origin (5139 332 1110)) couldn't find path to goal. Time: 74650
Too many bsp pretess surfaces - using fallback
AI (entity 1907, origin (5139 332 1110)) couldn't find path to goal. Time: 75150
Too many bsp pretess surfaces - using fallback
AI (entity 1907, origin (5139 332 1110)) couldn't find path to goal. Time: 75650
Too many bsp pretess surfaces - using fallback
AI (entity 1907, origin (5147 328 1110)) couldn't find path to goal. Time: 76150
AI (entity 1907, origin (5153 324 1110)) couldn't find path to goal. Time: 76650
AI (entity 1901, origin (4084 622 1037)) couldn't find path to goal. Time: 76700
AI (entity 1907, origin (5156 322 1110)) couldn't find path to goal. Time: 77150
AI (entity 1907, origin (5141 329 1110)) couldn't find path to goal. Time: 77650
AI (entity 1907, origin (5136 331 1110)) couldn't find path to goal. Time: 78150
AI (entity 1907, origin (5136 331 1110)) couldn't find path to goal. Time: 78650
AI (entity 1901, origin (4092 627 1037)) couldn't find path to goal. Time: 78750
AI (entity 1907, origin (5136 331 1110)) couldn't find path to goal. Time: 79150
AI (entity 1907, origin (5136 331 1110)) couldn't find path to goal. Time: 79650
AI (entity 1907, origin (5136 331 1110)) couldn't find path to goal. Time: 80150
AI (entity 1907, origin (5136 331 1110)) couldn't find path to goal. Time: 80650
AI (entity 1901, origin (4092 627 1037)) couldn't find path to goal. Time: 80800
AI (entity 1907, origin (5136 331 1110)) couldn't find path to goal. Time: 81150
AI (entity 1907, origin (5136 331 1110)) couldn't find path to goal. Time: 81650
AI (entity 1907, origin (5146 326 1110)) couldn't find path to goal. Time: 82150
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 82650
AI (entity 1901, origin (4092 627 1037)) couldn't find path to goal. Time: 82850
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 83150
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 83650
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 84150
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 84650
AI (entity 1901, origin (4092 627 1037)) couldn't find path to goal. Time: 84900
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 85150
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 85650
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 86150
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 86650
AI (entity 1901, origin (4092 627 1037)) couldn't find path to goal. Time: 86950
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 87150
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 87650
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 88150
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 88650
AI (entity 1901, origin (4092 627 1037)) couldn't find path to goal. Time: 89000
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 89150
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 89650
AI (entity 1907, origin (5152 324 1110)) couldn't find path to goal. Time: 90150
AI (entity 1907, origin (5144 326 1110)) couldn't find path to goal. Time: 90650
AI (entity 1907, origin (5135 332 1110)) couldn't find path to goal. Time: 91150
AI (entity 1907, origin (5135 332 1110)) couldn't find path to goal. Time: 91650
AI (entity 1907, origin (5135 332 1110)) couldn't find path to goal. Time: 92150
AI (entity 1907, origin (5135 332 1110)) couldn't find path to goal. Time: 92650
AI (entity 1907, origin (5135 332 1110)) couldn't find path to goal. Time: 93150
AI (entity 1901, origin (4203 427 1033)) couldn't find path to goal. Time: 132700
Capitaine MacTavish : Passez cette porte ! Foncez vers le point d'extraction !
Ghost : Allez ! Allez ! Allez !
Script buffering save: "autosave\favela_escape-1", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #4.
G_WriteGame 'autosave\favela_escape-1' 'AUTOSAVE_AUTOSAVE'
Script is attempting to commit savegame with ID #4.
Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/favela_escape-1.svg".
Done writing savegame "AUTOSAVE_AUTOSAVE". Time to write: 9 ms
Savegame #4 successfully committed by script.
Partie sauvegardée
Script buffering save: "autosave\favela_escape-0", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #5.
G_WriteGame 'autosave\favela_escape-0' 'AUTOSAVE_AUTOSAVE'
Script buffering save: "autosave\favela_escape-0", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #6.
G_WriteGame 'autosave\favela_escape-0' 'AUTOSAVE_AUTOSAVE'
Script buffering save: "autosave\favela_escape-0", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #7.
G_WriteGame 'autosave\favela_escape-0' 'AUTOSAVE_AUTOSAVE'
Script buffering save: "autosave\favela_escape-0", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #8.
G_WriteGame 'autosave\favela_escape-0' 'AUTOSAVE_AUTOSAVE'
MAX_PACKET_USERCMDS
MAX_PACKET_USERCMDS
Clearing all co-op frame times
Using last committed save.
script checksum 1758194620 719318 726904
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
AI (entity 789, origin (2458 -187 893)) couldn't find path to goal. Time: 174450
MAX_PACKET_USERCMDS
MAX_PACKET_USERCMDS
AI (entity 789, origin (2533 -253 878)) couldn't find path to goal. Time: 176450
Clearing all co-op frame times
Using last committed save.
script checksum 1758194620 719318 726904
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
MAX_PACKET_USERCMDS
MAX_PACKET_USERCMDS
MAX_PACKET_USERCMDS
MAX_PACKET_USERCMDS
Clearing all co-op frame times
Using last committed save.
script checksum 1758194620 719318 726904
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
Script buffering save: "autosave\favela_escape-0", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #9.
G_WriteGame 'autosave\favela_escape-0' 'AUTOSAVE_AUTOSAVE'
Script buffering save: "autosave\favela_escape-0", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #10.
G_WriteGame 'autosave\favela_escape-0' 'AUTOSAVE_AUTOSAVE'
Script buffering save: "autosave\favela_escape-0", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #11.
G_WriteGame 'autosave\favela_escape-0' 'AUTOSAVE_AUTOSAVE'
Script buffering save: "autosave\favela_escape-0", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #12.
G_WriteGame 'autosave\favela_escape-0' 'AUTOSAVE_AUTOSAVE'
Script is attempting to commit savegame with ID #12.
Writing savegame "AUTOSAVE_AUTOSAVE" to file "save\autosave/favela_escape-0.svg".
Done writing savegame "AUTOSAVE_AUTOSAVE". Time to write: 3 ms
Savegame #12 successfully committed by script.
Partie sauvegardée
AI (entity 1948, origin (1747 -1146 833)) couldn't find path to goal. Time: 214700
AI (entity 1948, origin (1750 -1145 833)) couldn't find path to goal. Time: 216800
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 1645.40 -1290.10 845.00
R_MarkFragments: Too many triangles to mark, max 255 radius 75.00 at 1825.44 -1482.47 686.77
Capitaine MacTavish : Allez, on fonce ! Il faut qu'on avance dans ces rues vers le
marché !
Script buffering save: "autosave\favela_escape-0", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #13.
G_WriteGame 'autosave\favela_escape-0' 'AUTOSAVE_AUTOSAVE'
Script buffering save: "autosave\favela_escape-0", desc: "AUTOSAVE_AUTOSAVE"
Script successfully buffered savegame with ID #14.
G_WriteGame 'autosave\favela_escape-0' 'AUTOSAVE_AUTOSAVE'
Recovering lost device...
Using 4x quality 0 anti-aliasing
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Finished recovering lost device.
********************
ERROR: Commandes client submergées
********************
Commandes client submergées