Un patch pour Soldier Of Fortune 2

Activision a mis en ligne un patch pour SOF2 Double Helix. Regardez la suite pour la liste des changements. (en anglais)

SOF2: Double Helix patch 1.02 (20 mo)

Source : http://www.activision.com

WEAPONS
=======

-Fire grenades got minor damage increase for fire on ground

-M-60 third-person reload animation now properly timed

-Increased the rate of fire on the M60

-Slight accuracy adjustment on pistols

-All pistols are now single fire but can be fired much faster.

-Should now say "detonated by X's m203" when killed by the m203

-g_availableWeapons cvar no longer modifiable, now controlled through "disable_*" cvars.

-Fixed bug that would cause people to join the game with no weapons

-if crouched when walking over an item it will make no noise when it is picked up

-Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended

-Slight increase to the MP5's accuracy

-M3A1's accuracy has been increased

-With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it.

MAPS
====

-Raven map updated to fix the roof bug and the window bug on roof

-RMG infiltration improved to generate better maps more consistently

CONSOLE COMMANDS
================

-Added PunkBuster anti-cheat software

-Console command 'hash' removed due to its use in cheating

-Added client command "ignore". This allows a client to ignore all chat messages from another client.

-Added server command "mute". This allows a server admin to turn off chat messages for a given client.

-g_forceFollow can now be set to force first person spectating

-Removed cvars that were used as exploits in the game

-cl_avidemo now generates TGA files instead of jpeg files.

GAMEPLAY
========

-Use button will now toggle between first and third person spectating when following someone

-Round timer now starts after the round start delay making each round the total of both numbers

-No longer spawn as a ghost during warm-up if the round has already started

-Can no longer shoot teammates during warm-up even if friendly fire is set to 1

-Can now pick up bomb, case, etc immediately after its dropped when someone dies

-Timelimit will no longer interrupt a round in progress so the last round will always be finished

-Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time.

-Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb

-Should no longer get "server is for low pings only" message when a server has sv_maxping set and is full

-When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past

-Autojoin should always join the team in need now

-New hud representation of team scores including total and alive player counts

-Loading screen informs you if friendly fire is enabled now

-About box now says whether or not friendly fire is on

-MOTD from master server should now show up in the connect screen
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