Activision a mis en ligne un patch pour SOF2 Double Helix. Regardez la suite pour la liste des changements. (en anglais)
SOF2: Double Helix patch 1.02 (20 mo)
Source : http://www.activision.com
-Fire grenades got minor damage increase for fire on ground
-M-60 third-person reload animation now properly timed
-Increased the rate of fire on the M60
-Slight accuracy adjustment on pistols
-All pistols are now single fire but can be fired much faster.
-Should now say « detonated by X’s m203 » when killed by the m203
-g_availableWeapons cvar no longer modifiable, now controlled through « disable_* » cvars.
-Fixed bug that would cause people to join the game with no weapons
-if crouched when walking over an item it will make no noise when it is picked up
-Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended
-Slight increase to the MP5’s accuracy
-M3A1’s accuracy has been increased
-With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it.
-Raven map updated to fix the roof bug and the window bug on roof
-RMG infiltration improved to generate better maps more consistently
-Added PunkBuster anti-cheat software
-Console command ‘hash’ removed due to its use in cheating
-Added client command « ignore ». This allows a client to ignore all chat messages from another client.
-Added server command « mute ». This allows a server admin to turn off chat messages for a given client.
-g_forceFollow can now be set to force first person spectating
-Removed cvars that were used as exploits in the game
-cl_avidemo now generates TGA files instead of jpeg files.
-Use button will now toggle between first and third person spectating when following someone
-Round timer now starts after the round start delay making each round the total of both numbers
-No longer spawn as a ghost during warm-up if the round has already started
-Can no longer shoot teammates during warm-up even if friendly fire is set to 1
-Can now pick up bomb, case, etc immediately after its dropped when someone dies
-Timelimit will no longer interrupt a round in progress so the last round will always be finished
-Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time.
-Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb
-Should no longer get « server is for low pings only » message when a server has sv_maxping set and is full
-When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past
-Autojoin should always join the team in need now
-New hud representation of team scores including total and alive player counts
-Loading screen informs you if friendly fire is enabled now
-About box now says whether or not friendly fire is on
-MOTD from master server should now show up in the connect screen