Votre question

Map ne se lance pas apres compilation

Tags :
  • Copier coller
  • FPS
  • Jeux
Dernière réponse : dans Jeux et consoles
26 Janvier 2009 16:58:08

Bonjour, je crée des maps sur hammer editor 3.4 pour cs 1.6 et j'ai un petit probleme.
Tout se passe bien, je fini la map, je compile comme d'habitude avec ZHLT Gui compil x, sauf que une foi la map compilé et placé dans le dossier "maps" du dossier cstrike, elle ne se lance pas dans je jeu. Pourtant j'ai revu la map plusieurs fois elle n'a rien de complexe, j'ai fais une compilation rapide ou il n'y a eu aucun probleme, mais une foi sur cs1.6, quand je la selectione pour la tester (et etre seul dans la map) elle ne se lance jamais. C'est la premiere foi que sa me le fais et j'aurais vraiment pas aimé la perdre car c'est un tres bonne map. S'il vous plait aidez moi!!! si vous avez mal compris ou avez besoin de plus de renseignement demandez moi. SVP NEED HELP !!!!!!!!! merci d'avance

Autres pages sur : map lance compilation

26 Janvier 2009 17:35:29

Le serveur reboot au moment de lancer la map ??
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27 Janvier 2009 22:48:27

Regarde dans ta console si il y a des erreurs ou autrement tu fais copier coller du log de compilation et le montre pour voir si ya un blem.
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Contenus similaires
29 Janvier 2009 12:58:08

Non meme pas en fait, quand je veu cree un nouveau serveur ou je vais donc jouer tout seul si je ne suis pas en lan, je choisis ma map, je lance, et rien ne se passe alors que avec n'importe quelle autre map cella marche. Et comment sa "FuMsEc12" tu veux que j'envoi ma compil sur un autre pc en clair pour voir si il y a un probleme?
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29 Janvier 2009 13:06:49

Ah je crois comprendre se que tu veu dire, voici la compil

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\ADMINI~1\Bureau\Hammer\hlcsg.exe "C:\Documents and Settings\Administrateur\Mes documents\MAPPING CS\de_bomb city square"
Entering C:\Documents and Settings\Administrateur\Mes documents\MAPPING CS\de_bomb city square.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.56 seconds)

Using Wadfile: \program files\valve\steam\steamapps\tswat@caramail.com\counter-strike\cstrike\itsitaly.wad
- Contains 2 used textures, 8.33 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\tswat@caramail.com\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 4.17 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\tswat@caramail.com\counter-strike\cstrike\cstrike.wad
- Contains 5 used textures, 20.83 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\tswat@caramail.com\counter-strike\cstrike\cs_dust.wad
- Contains 2 used textures, 8.33 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\tswat@caramail.com\counter-strike\cstrike\cs_office.wad
- Contains 1 used texture, 4.17 percent of map (102 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\tswat@caramail.com\counter-strike\cstrike\chateau.wad
- Contains 13 used textures, 54.17 percent of map (136 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\tswat@caramail.com\counter-strike\cstrike\awp_rooftops.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

added 7 additional animating textures.
Texture usage is at 1.14 mb (of 4.00 mb MAX)
0.75 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\ADMINI~1\Bureau\Hammer\hlbsp.exe "C:\Documents and Settings\Administrateur\Mes documents\MAPPING CS\de_bomb city square"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Documents and Settings\Administrateur\Mes documents\MAPPING CS\de_bomb city square.prt'
1.06 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\ADMINI~1\Bureau\Hammer\hlvis.exe "C:\Documents and Settings\Administrateur\Mes documents\MAPPING CS\de_bomb city square"
683 portalleafs
2113 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.38 seconds)
LeafThread:
(7.80 seconds)
average leafs visible: 117
g_visdatasize:34619 compressed from 58738
8.22 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\ADMINI~1\Bureau\Hammer\hlrad.exe "C:\Documents and Settings\Administrateur\Mes documents\MAPPING CS\de_bomb city square"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


3547 faces
Create Patches : 27756 base patches
0 opaque faces
386501 square feet [55656160.00 square inches]
13 direct lights

BuildFacelights:
(10.91 seconds)
visibility matrix : 45.9 megs
BuildVisLeafs:
(18.11 seconds)
MakeScales:
(23.31 seconds)
SwapTransfers:
(4.13 seconds)
Transfer Lists : 31596024 : 31.60M transfers
Indices : 10080372 : 9.61M bytes
Data : 126384096 : 120.53M bytes
GatherLight:
(1.34 seconds)
FinalLightFace:
(1.25 seconds)
59.42 seconds elapsed

----- END hlrad -----






BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/400 512/25600 ( 2.0)
planes 2768/32767 55360/655340 ( 8.4)
vertexes 4745/65535 56940/786420 ( 7.2)
nodes 1267/32767 30408/786408 ( 3.9)
texinfos 72/32767 2880/1310680 ( 0.2)
faces 3547/131071 70940/2621420 ( 2.7)
clipnodes 3621/32767 28968/262136 (11.1)
leaves 726/8192 20328/229376 ( 8.9)
marksurfaces 4478/65535 8956/131070 ( 6.8)
surfedges 17011/512000 68044/2048000 ( 3.3)
edges 8571/256000 34284/1024000 ( 3.3)
texdata [variable] 1368/4194304 ( 0.0)
lightdata [variable] 922749/4194304 (22.0)
visdata [variable] 52924/2097152 ( 2.5)
entdata [variable] 4346/524288 ( 0.8)
=== Total BSP file data space used: 1359007 bytes ===

Planes in map: 2768
Planes actually used: 1117

Optimized!


BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/400 512/25600 ( 2.0)
planes 2768/32767 55360/655340 ( 8.4)
vertexes 4745/65535 56940/786420 ( 7.2)
nodes 1267/32767 30408/786408 ( 3.9)
texinfos 72/32767 2880/1310680 ( 0.2)
faces 3547/131071 70940/2621420 ( 2.7)
clipnodes 3621/32767 28968/262136 (11.1)
leaves 726/8192 20328/229376 ( 8.9)
marksurfaces 4478/65535 8956/131070 ( 6.8)
surfedges 17011/512000 68044/2048000 ( 3.3)
edges 8571/256000 34284/1024000 ( 3.3)
texdata [variable] 1368/4194304 ( 0.0)
lightdata [variable] 922749/4194304 (22.0)
visdata [variable] 34619/2097152 ( 1.7)
entdata [variable] 4346/524288 ( 0.8)
=== Total BSP file data space used: 1340702 bytes ===

Planes in map: 2768
Planes actually used: 1117

Optimized!




Tien moi au courran stp!!!!!!! merci beaucoup
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31 Janvier 2009 00:06:46

Je ne vois pas d'erreur mais sous hammer esque tu as des beug ?(ALT+P) tu regards si il y a une fenetre qui s'ouvre c'est qu'il y a des beugs si il y a rien ba je vois pas d'ou peut venir le blem
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