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Commandes Console Cs:Source

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  • Consoles
  • FPS
  • Jeux
Dernière réponse : dans Jeux et consoles
31 Août 2005 19:38:17

Salut tout le monde !

Voila j'essaye de trouvé un liens pour trouvé les definitions de toutes les commandes de la console de cs: source j'aimerais savoir comment faire des restart etc... merci de me repondre au plus vite !!

Autres pages sur : commandes console source

31 Août 2005 20:09:32

je ne trouve vraiment pas une liste detaillé de toutes les commandes et de toutes les deffinistion c'est surtout sa que je recherche...
Contenus similaires
2 Septembre 2005 09:01:11

amx c de la dob xc revolu VIVE MANI ADMIN PLUGIN
2 Septembre 2005 10:32:25

voila les commandes bon c en anglais mai comprehensible

Command / Variable Name Category
+attack Action primary fire
+attack2 Action secondary fire - special action (zoom, burst fire, silencer)
+back Action move backwards
+duck Action crouches
+forward Action moves forward
+jump Action jumps
+klook Action enables the keyboard to look around
+left Action strafes left
+lookdown Action looks down
+lookup Action looks up
+mlook Action enables mouse to look around
+movedown Action moves player down - *climbing down a ladder, swimming down
+moveleft Action strafes left
+moveright Action strafes right
+moveup Action moves player up - *climbing up a ladder, swimming up
+reload Action reloads current weapon
+right Action strafes right
+speed Action forces player to walk if 'always run' is enabled
+strafe Action strafe modifier - while this is held down, use direction keys to strafe in different directions
+use Action uses an item - such as a defuser, c4
+zoom Action Zooms weapon (if available)
cl_autowepswitch Action Automatically switch to picked up weapons (if more powerful) - * 1 is 'on', 0 is 'off'
chooseteam Action Choose a new team
drop Action Drops current weapon
force_centerview Action forces the player's view to look straight ahead
impulse 100 Action enables flashlight
impulse 201 Action sprays logo decal
hud_fastswitch 0 Action toggles fast weapon switching - * 1 is 'on', 0 is 'off'
jointeam Action 0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT
kill Action player suicides to respawn again
use Action Use a particular weapon Arguments: <weapon_name>

autobuy Buy Buys a predetermined set of weapons and equipment, setup in autobuy.txt
rebuy Buy Buys all the equipment that you had when the last snapshot of your equipm
buy Buy
buyammo1 Buy This buys one primary magazine or clip
buyammo2 Buy This buys one pistol clip
buyequip Buy Show equipment buy menu
buymenu Buy Show main buy menu

alias Console Alias a command
bind Console Bind a key to a command or set of commands (bind <cmd>)
BindToggle Console Creates a "bind toggle" for specific commands (Ex. BindToggle "key" "command")
con_enable 1 Console Allows the console to be activated
con_notifytime 8 Console How long to display recent console text to the upper part of the game window
contimes Console Number of console lines to overlay for debugging.
clear Console clears the console screen
cvarlist Console Show the list of convars/concommands.
developer 0 Console toggles on/off developer debug console messages - * 1 is 'on', 0 is 'off'
differences Console Show all convars which are not at their default values.
echo Console echos text to the console
exec Console executes a script of .cfg file
exit Console exit game engine without confirmation
find Console Find concommands with the specified string in their name/help text.
help Console Find help about a convar/concommand.
hideconsole Console Hide the console.
incrementvar Console Increment specified convar value.
key_findbinding Console Find key bound to specified command string.
key_listboundkeys Console List bound keys with bindings.
key_updatelayout Console Updates game keyboard layout to current windows keyboard setting.
mem_dump Console dump memory stats.
quit Console Exit the engine.
status Console Display map and connection status.
stuffcmds Console Parses and stuffs command line + commands to command buffer. In your valve.rc file
toggleconsole Console Show/hide the console.
unbind Console Unbind a key
unbindall Console Unbind all keys
wait Console Stop command parsing until next frame

cl_autohelp HUD/Onscreen Enable/Disable Autohelp
cl_c4progressbar HUD/Onscreen Draw progress bar when defusing the C4
cl_righthand HUD/Onscreen Use right-handed view models.
cl_showfps HUD/Onscreen Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showtextmsg HUD/Onscreen Enable/disable text messages printing on the screen
gameui_hide HUD/Onscreen Hides/closes GUI menu
hud_centerid 0 HUD/Onscreen Toggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time HUD/Onscreen Sets how long death messages remain onscreen
hud_drawhistory_time HUD/Onscreen Sets how long messages remain onscreen
hud_saytext_time 5 HUD/Onscreen Sets how long chat messages remain onscreen
hud_showtargetid HUD/Onscreen Shows target ID at cursor
messagemode HUD/Onscreen Display player message globally (to all)
messagemode2 HUD/Onscreen Display player message to team
name HUD/Onscreen View or change a player's name
radio1 HUD/Onscreen This opens up Radio1 Menu
radio2 HUD/Onscreen This opens up Radio2 Menu
radio3 HUD/Onscreen This opens up Radio3 Menu
revert HUD/Onscreen Revert convars to their default values
scr_centertime 2 HUD/Onscreen Sets how long server messages remain on the screen
say HUD/Onscreen Display player message globally (to all)
say_team HUD/Onscreen Display player message to team
timeleft HUD/Onscreen Displays the amount ouf time remaining in the round

cl_crosshairalpha HUD/Crosshair Use to change crosshair alpha, must have cl_crosshairusealpha set to "1"
cl_crosshaircolor HUD/Crosshair 0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue
cl_crosshairscale HUD/Crosshair Use to change crosshair scale, must have cl_scalecrosshair set to "1"
cl_crosshairusealpha HUD/Crosshair Enable or disable the use of crosshair alpha
cl_dynamiccrosshair HUD/Crosshair Enable or disable the use of dynamic crosshair, on will make crosshair shrink when you duck for better accuracy
cl_observercrosshair HUD/Crosshair Enable or disable the use of the Observer crosshair (1= On, 0=Off)
cl_scalecrosshair HUD/Crosshair Enable or disable the use of crosshair scale
crosshair HUD/Crosshair Enable or disable the use of crosshair (1= On, 0=Off)

cl_radaralpha HUD/Radar Use to change radar alpha, must have cl_radartype set to "1"
cl_radartype HUD/Radar 0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha
drawradar HUD/Radar Draws HUD radar
hideradar HUD/Radar Hides HUD radar

cancelselect Menu Cancels current selection
escape Menu Escape key pressed
invnext Menu selects next item in inventory
invprev Menu selects previous item in inventory
lastinv Menu selects previous item in inventory
menuselect Menu Selects item in that slot (0-9)
slot0 Menu select weapon group 0 (or menu item 0) see 'use' or cancels selection
slot1 Menu select weapon group 1 (or menu item 1) see 'use'
slot2 Menu select weapon group 2 (or menu item 2) see 'use'
slot3 Menu select weapon group 3 (or menu item 3) see 'use'
slot4 Menu select weapon group 4 (or menu item 4) see 'use'
slot5 Menu select weapon group 5 (or menu item 5) see 'use'
slot6 Menu select weapon group 6 (or menu item 6) see 'use'
slot7 Menu select weapon group 7 (or menu item 7) see 'use'
slot8 Menu select weapon group 8 (or menu item 8) see 'use'
slot9 Menu select weapon group 9 (or menu item 9) see 'use'
slot10 Menu select weapon group 10 (or menu item 10) see 'use' or cancels selection

m_filter Mouse Mouse filtering (set this to 1 to average the mouse over 2 frames)
m_forward Mouse sets the mouse forward speed sensitivity multiplier
m_pitch Mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side Mouse sets the mouse strafing speed sensitivity multiplier
m_yaw Mouse sets the yaw speed sensitivity multiplier
sensitivity Mouse Adjusts the Mouse sensitivity
zoom_sensitivity_ratio Mouse Additional mouse sensitivity scale factor applied when FOV is zoomed in

+graph Network Draw the network usage graph
cl_allowdownload Network toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload Network toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_cmdbackup Network For each command packet, how many additional history commands are sent (helps in case of packet loss)
cl_cmdrate Network Max number of command packets sent to server per second
cl_interp Network Turns on or off whether you will interpolate object positions starting this many seconds in past
cl_interpolate Network Interpolate entities on the client
cl_lagcomp_errorcheck Network Player index of other player to check for position errors
cl_rate Network Sets the max bytes/sec the host can send data (Upload)
cl_updaterate Network Number of packets per second of updates you are requesting from the server
connect Network Connects to server (connect <IP>)
disconnect Network Disconnect game from server
net_channels Network Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings
net_graph Network Draw the network usage graph
net_graphheight Network Sets the net_graph height
net_graphpos Network Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left)
net_maxfragments Network Max fragment bytes per packet (Ex. 1280)
net_scale Network Sets the net_graph scale, larger number creates larger visual graph
rate Network Sets the max bytes/sec the host can receive data (download)
ping Network Display ping to server
retry Network Retry connection to last server

+score Scores Toggles score panel
+showscores Scores Toggles score panel
togglescores Scores Toggles score panel

jpeg Screenshot Takes a jpeg screenshot: jpeg <filename> <quality 1-100>
jpeg_quality Screenshot Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90
screenshot Screenshot Take a screenshot

+voicerecord Sounds/Voice Records input from voice input device (microphone)
bgmvolume Sounds/Voice CD sound playback volume
cd Sounds/Voice Play or stop a cd track
cl_customsounds Sounds/Voice Enable customized player sound playback
play Sounds/Voice Play a sound
soundscape_fadetime Sounds/Voice Time to crossfade sound effects between soundscapes
soundscape_flush Sounds/Voice Flushes the server & client side soundscapes
stopsoundscape Sounds/Voice Stops all soundscape processing and fades current looping sounds
voice_enable Sounds/Voice Turns Voice on / off
voice_overdrive Sounds/Voice Voice Chat to Game volume ratio
voice_scale Sounds/Voice Voice Chat volume
volume Sounds/Voice Sound volume

cl_smooth Video Turns Smooth view/eye origin after prediction errors on and off (0 and 1)
cl_smoothtime Video Smooth client's view after prediction error over this many seconds (0.01 - 2.0)
fog_enable Video Can turn fog on or off.
fps_max Video Frame rate limiter (Best to use the max Hz of your monitor)
mat_antialias Video Antialias setting
mat_bumpmap Video Bumpmap Setting
mp_decals Video Sets the maximum number of decals
mat_dxlevel Video The DirectX Level. Default is optimal, but you can adjust manually here
mat_fastspecular Video Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_forceansio Video Ansio Setting
mat_monitorgamma Video Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT
mat_specular Video Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_vsync Video Force sync to vertical retrace / V-sync
r_decals Video Sets the maximum number of decals
r_propsmaxdist Video Maximum visible distance of props (boxes, etc)
r_rainalpha Video Changes rain alpha values (0=Off, higher number makes darker rain)
r_RainSimulate Video Enable/disable rain simulation (0=Off, 1=On)
r_shadows Video Enable shadows
r_WaterDrawReflection Video Enable water reflection
r_WaterDrawRefraction Video Enable water refraction

benchframe Demo Takes a snapshot of a particular frame in a time demo
cl_demoviewoverride Demo Override view during demo playback
demo_debug Demo Demo debug info
demo_fastforwardfinalspeed Demo Go this fast when starting to hold FF button
demo_fastforwardramptime Demo How many seconds it takes to get to full FF speed
demo_fastforwardstartspeed Demo Go this fast when starting to hold FF button.
demo_interpolateview Demo Do view interpolation during dem playback
demo_pauseatservertick Demo Pauses demo playback at server tick
demo_quitafterplayback Demo Quits game after demo playback
demo_recordcommands Demo Record commands typed at console into .dem files
demogototick Demo Skips to a tick in demo
demolist Demo Print demo sequence list
demopause Demo Pauses demo playback
demoresume Demo Resumes demo playback
demos Demo Demo demo file sequence
demotimescale Demo Sets demo replay speed
demotogglepause Demo Toggles demo playback
demoui Demo Show/hide the demo player UI
listdemo Demo List demo file contents
nextdemo Demo Play next demo in sequence
playdemo Demo Play a recorded demo file (.dem )
record Demo begins to record a demo and saves it as a .dem file
startdemos Demo Play demos in demo sequence
stop Demo Finish recording demo
stopdemo Demo Stop playing back a demo
timedemo Demo Play a demo at max fps and report performance info and average fps
timedemoquit Demo Play a demo, report performance info, and then exit
endmovie Movie Stop recording movie frames
startmovie Movie Start recording movie frames
15 Novembre 2005 21:09:44

Salut tout le monde je cherche un bind pour sauter et s'accroupir autaumatiquement silvouplait si vous avez sa en magasin :D  pourriez vous me renseigner merci d'avance
12 Septembre 2006 17:14:50

c'est en genre de cheat ca, non ?
2 Février 2008 17:35:39

Un bind pour saut et accroupi je doute que ca existe mais essay : bind "ta touche" "jump+cruch"
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