Votre question

Hammer editor "le fichier est introuvable"

Tags :
  • Counter Strike
  • FPS
  • Jeux
Dernière réponse : dans Jeux et consoles
23 Février 2009 16:42:46

Bonjours,

J'ai voulu compiler ma map et en plein chargement un message m'indiqueThe command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
---------------------------------------------------------------------------------------------------------------------------------

** Executing...
** Command: "c:\program files\steam\steamapps\_diabolikk_\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\_diabolikk_\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\_diabolikk_\sourcesdk_content\cstrike\mapsrc\ba_jail02"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\_diabolikk_\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\_diabolikk_\sourcesdk_content\cstrike\mapsrc\ba_jail02.vmf
Brush 3777: FloatPlane: bad normal
Side 2
Texture: METAL/METALRAIL013A


** Executing...
** Command: "c:\program files\steam\steamapps\_diabolikk_\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\_diabolikk_\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\_diabolikk_\sourcesdk_content\cstrike\mapsrc\ba_jail02"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\_diabolikk_\sourcesdk_content\cstrike\mapsrc\ba_jail02.bsp
Error opening c:\program files\steam\steamapps\_diabolikk_\sourcesdk_content\cstrike\mapsrc\ba_jail02.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\_diabolikk_\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\_diabolikk_\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\_diabolikk_\sourcesdk_content\cstrike\mapsrc\ba_jail02"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\_diabolikk_\sourcesdk_content\cstrike\mapsrc\ba_jail02.bsp
Error opening c:\program files\steam\steamapps\_diabolikk_\sourcesdk_content\cstrike\mapsrc\ba_jail02.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\_diabolikk_\sourcesdk_content\cstrike\mapsrc\ba_jail02.bsp" "c:\program files\steam\steamapps\_diabolikk_\counter-strike source\cstrike\maps\ba_jail02.bsp"

The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."

Autres pages sur : hammer editor fichier introuvable

23 Février 2009 16:49:42

Tu as un leak dans ta map elle ne peut pas se compiler. Vérifie toutes les entitées si il n'y a pas une commande qui fait foirer ta map.
23 Février 2009 17:19:56

Oui il y avait quelque chose qui buggait pcq j'ai fait trop de carve merci FuMsEc12 !
Contenus similaires
30 Juin 2011 19:02:24

Voila j'ai ce soucis pouvez vous m'aidez :



** Executing...
** Command: "c:\program files\steam\steamapps\popol64360\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\popol64360\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\popol64360\sourcesdk_content\cstrike\mapsrc\Aim_D_12.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\popol64360\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\popol64360\sourcesdk_content\cstrike\mapsrc\Aim_D_12.vmf
Could not locate 'GameData' key in c:\program files\steam\steamapps\popol64360\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, 16.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, 16.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, 16.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, 16.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, 16.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, 16.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 16.000000))
WARNING: BSP node with unbounded volume (material: PROPS/TARPAPERROOF002A, near (15360.000000, 15360.000000, 16.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16400.000000))

** Executing...
** Command: "c:\program files\steam\steamapps\popol64360\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\popol64360\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\popol64360\sourcesdk_content\cstrike\mapsrc\Aim_D_12"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files\steam\steamapps\popol64360\sourcesdk_content\cstrike\mapsrc\Aim_D_12.bsp
Error opening c:\program files\steam\steamapps\popol64360\sourcesdk_content\cstrike\mapsrc\Aim_D_12.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\popol64360\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\popol64360\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\popol64360\sourcesdk_content\cstrike\mapsrc\Aim_D_12"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\popol64360\sourcesdk_content\cstrike\mapsrc\Aim_D_12.bsp
Error opening c:\program files\steam\steamapps\popol64360\sourcesdk_content\cstrike\mapsrc\Aim_D_12.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\popol64360\sourcesdk_content\cstrike\mapsrc\Aim_D_12.bsp" "c:\program files\steam\steamapps\popol64360\counter-strike source\cstrike\maps\Aim_D_12.bsp"

The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."




Merci de votre soutien ^^
16 Juillet 2011 10:20:12

Bonjour à tous désolé je n'ai pas la réponse pour le problème pécédent j'ai un probleme lors de ma compilation avec hammer pourtant je n'ai pas d'erreur dans ma map mais a la fin de ma compilation j ai le message windows reported the error le fichier spécifié est introuvable ! voici mon log si vous pouviez m'aider sa serait génial ! merci :)  :)  :) 




** Executing...
** Command: "c:\program files (x86)\steam\steamapps\aurelie71\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\aurelie71\counter-strike source\cstrike" "C:\Users\Serious\Desktop\SDK\de_massy1.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\aurelie71\counter-strike source\cstrike\materials
Loading C:\Users\Serious\Desktop\SDK\de_massy1.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\aurelie71\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_massy1/de_dust/groundsand_blend_wvt_patch
Patching WVT material: maps/de_massy1/de_train/blendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
writing C:\Users\Serious\Desktop\SDK\de_massy1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: 1659.391113 -4600.029785 253.901962
Bad surface extents point: 723.162170 -3818.686035 -567.378723
Bad surface extents point: 1583.746338 -2474.104980 -269.295959
Bad surface extents point: 2520.000000 -3255.416504 552.000000
Bad surface extents - surface is too big to have a lightmap
material CS_HAVANA/GROUND01GRASS around point (1621.6 -3537.1 -7.7)
(dimension: 1, 134>126)


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\aurelie71\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\aurelie71\counter-strike source\cstrike" -fast "C:\Users\Serious\Desktop\SDK\de_massy1"

Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\users\serious\desktop\sdk\de_massy1.bsp
Error opening c:\users\serious\desktop\sdk\de_massy1.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\aurelie71\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\aurelie71\counter-strike source\cstrike" -noextra "C:\Users\Serious\Desktop\SDK\de_massy1"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\users\serious\desktop\sdk\de_massy1.bsp
Error opening c:\users\serious\desktop\sdk\de_massy1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Serious\Desktop\SDK\de_massy1.bsp" "c:\program files (x86)\steam\steamapps\aurelie71\counter-strike source\cstrike\maps\de_massy1.bsp"

The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
16 Juillet 2011 14:28:52

Vérifier les maps :pt1cable: 
16 Juillet 2011 20:30:55

Sa me fait marrer "J'ai pas d'erreur dans ma map" tu as écrit en gros "NODRAW on terrain surface ! ".

Sur un displacement ne JAMAIS mettre de nodraw !

Un petit tutoriel pour que tu comprennes exactement :

http://www.youtube.com/user/FuMsEc12#p/u/16/wzyzN2E3IEs

Et la prochaine fois créer un nouveau topic.
23 Juillet 2011 11:04:04

merci a vous j'ai un nouveau problème je vous met sa& dans un nouveau topic alors !
1 Août 2011 20:12:06

Bonjour a tous une autre petite question j aimerais savoir comment faire pour placer des tableau ( entité models ) sur les mur qu'ils restent en place sur le mur en debut de partie et que je puisse tirer dessus pour les faire tombé ? merci d'avance =)

:) :) :) :) 
17 Août 2011 14:01:26

Il suffit de cocher "Start constrained" dans les flags de ton model.
17 Août 2011 21:13:20

Malheureusement je n'ai pas se flag ni dans les prop-physics prop_statics ou prop dynamic ? ou pourrait il être se flag ? :)  :) 
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