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Aide avancée pour Cfg Cs:source et autres mode source

Tags :
  • performance
  • FPS
  • Jeux
Dernière réponse : dans Jeux et consoles
13 Juin 2008 15:59:54

Salut voila je parcours le net depuis un certain temps a la recherche de Cvar pour améliorer au mieux mes fps et ping , j ai pas mal de cvar que je vais exposer apres seulement je ne suis pas certain des valeurs et donc je cherche quelqun pour le verifier.
En résumé il faudrait mettre les valeur pour la meilleur performance et non pas pour la qualité graphique.(bien sure si vous connaissez d'autres cvar qui améliore le rendement n'ésitez pas a les rajouter).

Voici la liste de cvar:

con_enable "1"
fps_max "301"
cl_interp "0.01"
mp_decals "0"
cl_updaterate "101"
cl_cmdrate "101"
cl_lagcompensation "1"
cl_smooth "0"
cl_smoothtime "0"
cl_drawmonitors "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_ejectbrass "0"
fog_enable "0"
mat_bumpmap "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_forceaniso "0"
mat_antialias "0"
mat_vsync "0"
mat_picmip "2"
mat_clipz "0"
mat_compressedtextures "1"
mat_reducefillrate "1"
mat_framebuffercopyoverlaysize "0"
mat_bufferprimitives "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugdepthmode "0"
r_phong "0"
r_rainradius "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_propsmaxdist "0"
r_flex "0"
r_3dsky "0"
r_occlusion "0"
r_fastzreject "1"
r_updaterefracttexture "0"
r_renderoverlayfragment "0"
r_updaterefracttexture "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_TransitionSensitivity "0"
gl_clear "0"
flex_smooth "0"
lod_enable "1"
lod_TransitionDist "1"
mat_wateroverlaysize "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
cl_show_splashes "0"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_specular "0"
mat_fastspecular "1"
mat_hdr_level "0"
mat_hdr_enabled "0"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_filterlightmaps "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_force_bloom "0"
mat_parallaxmap "0"
r_dynamic "0"
r_lightaverage "0"
r_worldlightmin "0"
r_worldlights "0"
r_maxdlights "0"
r_PhysPropStaticLighting "0"
r_dopixelvisibility "0"
r_ambientboost "0"
r_ambientfactor "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
r_eyes "0"
r_eyemove "0"
r_eyegloss "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_teeth "0"
r_lod "-1"
r_rootlod "1"
cl_ragdoll_collide "1"
r_shadowmaxrendered "0"
r_shadows "0"
r_shadowrendertotexture "0"
mat_shadowstate "0"
cl_phys_props_max "0"
cl_phys_props_enable "0"
snd_mixahead "0.1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
r_ropetranslucent "0"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_decals "0"
r_decal_cullsize "1"
r_drawflecks "0"
r_drawbatchdecals "0"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
cl_forcepreload "1"
sv_forcepreload "1"

Autres pages sur : aide avancee cfg source mode source

15 Juin 2008 12:11:37

je up :) 
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